Xenon 2 Megablast: A Review from Indie Retro News

Indie Retro News: Xenon 2 Megablast

Back in 1989, if you were a fan of the shoot ’em up game Xenon 2 – Megablast on the Amiga, developed by The Bitmap Brothers and released on various platforms, you’ll be excited to hear about the latest news we found on the EAB forums. There seems to be a revamped version in the works for the Commodore Amiga by Mcgeezer. According to him, “I’ve decided to try and recode Xenon 2 for AGA running at 50FPS.”

While it’s still early in development, Mcgeezer shared some insights on the project. He mentioned in the EAB post linked HERE, “I’ll just get the basic game engine working first and then fix up the graphics/glitches. 5 64px wide hardware sprites make up the background, it’s in dual playfield mode with 64x fetch. First playfield is for scrolling terrain and is double height with some support for animated tiles while the other playfield is for sprites. I’ll try and use 1 hardware sprite for player bullets and the other two for a multiplexed starfield.”

“90% of the code is taken from Devil’s Temple because the sprite engine I built was quite efficient and it lends itself to Xenon 2 nicely with the way the player ship can be expanded. Depending on how far I go it might morph into a new game if I can get some people onboard.”

Exciting times ahead, so stay tuned for more updates!


Original article by www.indieretronews.com

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