Disney’s Aladdin is a 1993 video game developed by Capcom for the Super Nintendo Entertainment System (SNES). Based on the film of the same name, Disney’s Aladdin is a 2D side-scrolling video game in which the player characters are Aladdin and his monkey Abu. The game was released in November 1993, the same month that another game with the same title was released by Virgin Games for Sega Genesis. The two games vary in several respects, including the fact that Aladdin carries a sword in the Virgin game but does not in the Capcom game, a fact that Shinji Mikami, the Capcom game’s designer, said made the Virgin game better. The Capcom game was ported to Game Boy Advance (GBA) on March 19, 2004.€29,00
English Big Box
Aliens versus Predator offers three separate campaigns, each playable as a separate species: Alien, Predator, or human Colonial Marine. Each player character has different objectives, abilities, and weapons. The single-player campaign presents the player with a conventional series of levels to progress through that are designed around the abilities of each character.
As the Colonial Marine the player uses a number of weapons to combat Aliens and Predators. The marine wears armor for protection and uses an image intensifier and flares to improve visibility in dark areas.
When playing as the Predator the player uses a variety of weapons from the Predator films such as wrist blades, a throwing disc, and shoulder-mounted energy weapons. The Predator is the most durable of the three player characters and can survive falls from greater heights than the human. The player can use a cloaking device to become invisible and several different modes of vision to detect enemies, including an infrared vision mode and a mode sensitive to electrical systems.
As an Alien the player can explore most of the game’s environments freely, even climbing across walls and ceilings. The Alien has no weapons, however, using its claws, tail, and jaws to attack enemies. The screen is distorted into a fish eye lens effect to reflect the Alien’s field of view. The player can also use a form of echolocation in dark areas and can detect pheromones to discern human or Predator enemies. The Alien can drop from any height without injury and is the fastest of the three player characters.
Several bonus levels allow each player character access to portions of the missions of the other characters. To allow the marine and Predator characters to traverse through the areas of the Alien missions, the player is supplied with a jet pack for the marine and a grappling hook for the Predator.€49,00
Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy’s inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action.
A point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced “talkie” edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles.€149,00
A point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced “talkie” edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles.€79,00
A two-fisted action game from the people who brought you the smash hit movie.
The chase is on…all the way to the greatest treasure in history, the Holy Grail. And if you can survive the treacherous caves of Colorado…the medieval catacombs of Venice…the deadly ramparts of Schloss Brunwald…and the cunning traps of the Grail Temple…then you’ve earned your whip and your hat!
Whip those bad guys…as only Indy can! Relive the greatest action scenes from the greatest Indy movie of them all.
It’s red hot, slam-bam action, Indiana Jones and LucasFilm style!€149,00
You are Sam Fisher, the NSA’s most elite black-ops agent. To achieve your mission you will kill from close range, attack with your combat knife, shoot with the prototype Land Warrior rifle, and use radical suppression techniques such as the inverted neck break. Also take on cooperative multiplayer infiltration missions, where teamwork is the ultimate weapon.
Infiltrate terrorists’ positions, acquire critical intelligence by any means necessary, execute with extreme prejudice, and exit without a trace!
You are Sam Fisher, a highly trained secret operative of the NSA’s secret arm: Third Echelon. The world balance is in your hands, as cyber terrorism and international tensions are about to explode into WWIII.