platform exclusive

  • Microsoft Flight Simulator 2002

    Brand:Microsoft
    Sold By: Retro8BITShop

    2002’s version of Microsoft’s long running series of non-combat, commercial flight simulators. The game uses a completely new 3D graphics engine which features photorealistic terrain as well as some nifty effects like jet contrails, volumetric clouds and a completely 3D virtual cockpit for each of the 12 planes in the game (which include the new Cessna 208 Caravan Floatplane and Boeing 747-400).

    Condition: Used
  • Microsoft Flight Simulator 98

    Brand:Microsoft
    Sold By: Retro8BITShop

    Microsoft Flight Simulator ’98 is the sequel to the popular Microsoft Flight Simulator ’95, with many improvement, including the ability to fly helicopters and aerial stunt plane and more. Terrain maps are plotted from actual NASA satellite photos, and you can even enter actual GPS coordinates and that will take you directly over a precise area.

    Condition: Used
  • Planescape Torment

    Brand:Microsoft
    Sold By: Retro8BITShop

    – Sealed

    – English version

     

    In this CRPG set in the Dungeons & Dragons setting of Planescape, The Nameless One, an immortal amnesiac, sets off on a quest across the infinite Planes and gathers a party of conflicted companions to find out who he is and reclaim his mortality. Throughout it, he faces the consequences of the horrors he committed in his past lives and tries to find the root of all the torment plaguing his companions and the Planes.

  • Terminal Velocity Jewel Case

    Brand:Microsoft
    Sold By: Retro8BITShop
    • Jewel Case
    • Dutch Version

     

    Terminal Velocity is a simulation video game developed by Terminal Reality and published by 3D Realms for MS-DOS and Windows 95 and MacSoft for Mac OS. It is an arcade-style flight combat game, with simpler game controls and physics than flight simulators. It is known for its fast, high-energy action sequences, compared to flight simulators of the time.

    Terminal Reality also developed a similar game, Fury3, published that same year by Microsoft. It used the same game engine (Photex + Terrain Engine 1) and basic game mechanics, but was designed to run natively on the new Windows 95 operating system. Though considered to add little to the gameplay of Terminal Velocity,[1] Fury3 spawned an add-on pack, F!Zone, as well as a sequel, Hellbender.

    The player can fly at low speeds without falling. The player’s craft also has no inertia, meaning its course can be changed instantly. There are seven different weapons, ranging from guns, blasters and rockets to homing missiles and a rare secret weapon, and only the first blaster type will never run out of ammo. Additionally, it possesses powerful afterburners that allow it to move at very high speed, which is useful in order to evade attacks, but sacrifices the ability to return fire temporarily (they can be selected like weapons, and if they are, the fire button will ignite the afterburners). The craft is able to survive some hits, and even some collisions with the terrain, including tunnels.

    Each of the 27 missions consists of several objectives, e.g. enemies which must be destroyed, tunnel entrances and exits, mere checkpoints, and an extraction point.

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