Big Boxes

Big Box Collection

  • Aliens versus Predator

    Brand:Microsoft
    Sold By: Retro8BITShop

    English Big Box

    Aliens versus Predator offers three separate campaigns, each playable as a separate species: Alien, Predator, or human Colonial Marine. Each player character has different objectives, abilities, and weapons. The single-player campaign presents the player with a conventional series of levels to progress through that are designed around the abilities of each character.

    As the Colonial Marine the player uses a number of weapons to combat Aliens and Predators. The marine wears armor for protection and uses an image intensifier and flares to improve visibility in dark areas.

    When playing as the Predator the player uses a variety of weapons from the Predator films such as wrist blades, a throwing disc, and shoulder-mounted energy weapons. The Predator is the most durable of the three player characters and can survive falls from greater heights than the human. The player can use a cloaking device to become invisible and several different modes of vision to detect enemies, including an infrared vision mode and a mode sensitive to electrical systems.

    As an Alien the player can explore most of the game’s environments freely, even climbing across walls and ceilings. The Alien has no weapons, however, using its claws, tail, and jaws to attack enemies. The screen is distorted into a fish eye lens effect to reflect the Alien’s field of view. The player can also use a form of echolocation in dark areas and can detect pheromones to discern human or Predator enemies. The Alien can drop from any height without injury and is the fastest of the three player characters.

    Several bonus levels allow each player character access to portions of the missions of the other characters. To allow the marine and Predator characters to traverse through the areas of the Alien missions, the player is supplied with a jet pack for the marine and a grappling hook for the Predator.

  • Armor Attack

    Brand:GCE/MB
    Sold By: Arcadia

    Complete set with overlay. Box has wear.

    Condition: Used
    Sold By: Arcadia

    Armor Attack

    Brand:GCE/MB
    19,95 Add to cart
  • Dawn Patrol – Big Box Amiga

    Brand:Commodore
    Sold By: Arcadia

    COMMODORE AMIGA 500/600/1200 GAME – DAWN PATROL – BIG BOX GAME  BY EMPIRE 1994

    Condition: Used
  • Day of the Tentacle

    Brand:Microsoft
    Sold By: Retro8BITShop
    • English Big Box
    • Front is discolored by the sun, back and sides are fine

     

    Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The game’s plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle — a sentient, disembodied tentacle — from taking over the world. The player takes control of the three and solves puzzles while using time travel to explore different periods of history.

    Dave Grossman and Tim Schafer co-led the game’s development, their first time in such a role. The pair carried over a limited amount of elements from Maniac Mansion and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. Day of the Tentacle is the eighth LucasArts title to use the SCUMM engine, and the company’s first title to feature voice acting.

    The game was released simultaneously on floppy disk and CD-ROM to critical acclaim and commercial success. Critics focused on its cartoon-style visuals and comedic elements. Day of the Tentacle has featured regularly in lists of “top” games published more than two decades after its release, and aspects have been referenced in popular culture.

  • Day of the Tentacle Big Box GERMAN

    Brand:Microsoft
    Sold By: Retro8BITShop

    Day of the Tentacle & Maniac Mansion PC Game | CD Rom | 1993 | Completely.

    • With original receipt.
    • CD version
    • Including hint book.
    • German Version

    The box has a crease in the top left corner, see pictures. I would classify the other condition as very good. CD without scratches/tappers or similar.

     

    Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The game’s plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle — a sentient, disembodied tentacle — from taking over the world. The player takes control of the three and solves puzzles while using time travel to explore different periods of history.

    Dave Grossman and Tim Schafer co-led the game’s development, their first time in such a role. The pair carried over a limited amount of elements from Maniac Mansion and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. Day of the Tentacle is the eighth LucasArts title to use the SCUMM engine, and the company’s first title to feature voice acting.

    The game was released simultaneously on floppy disk and CD-ROM to critical acclaim and commercial success. Critics focused on its cartoon-style visuals and comedic elements. Day of the Tentacle has featured regularly in lists of “top” games published more than two decades after its release, and aspects have been referenced in popular culture.

    129,00149,00
  • Diablo 2 Big Box

    Brand:Microsoft
    Sold By: Retro8BITShop
    • Box is a bit rough
    • English Version

    A top down adventure game of epic proportion. Diablo 2 is the continuation of a wonderful world of magic and horror. – – “There is no escape from chaos, there is only the sweet release of death”

  • Dungeon Keeper Big Box

    Brand:Microsoft
    Sold By: Retro8BITShop
    • English
    • CD Version
    • Some wear and tear (the white spot) on the box

    Dungeon Keeper is a strategy video game in which the player attempts to build and manage a dungeon or lair while protecting it from invading ‘hero’ characters intent on stealing the player’s accumulated treasures and killing various monsters. This was Peter Molyneux’s final project with Bullfrog before he left the company in August 1997 to form Lionhead Studios.

    The player uses a mouse, represented in-game as a hand, to interact with a bar on the left-hand side of the screen, allowing them to select which rooms to build and which spells to cast. The player can also use the hand to pick up creatures and objects in the dungeon and carry them around, allowing for tactics such as gathering an assault force and dropping off the creatures en masse once a foothold has been established. The hand also allows the player to “slap” objects and thereby interact with them: creatures will hurry up when slapped, some traps will be triggered and prisoners in the Torture Chamber can be tortured.

    The main game view is in isometric perspective; this view can be zoomed and rotated. The player also has the option of possessing one of their creatures, and seeing the dungeon from that creature’s first-person perspective, as well as using their attacks and abilities. The map is divided into a grid of rectangles, most of which are invisible. A smaller part of the map is shown as a minimap in the top left corner of the screen.

    A world map is also available, and at the beginning of the game the player is allocated one of the 20 regions of a fictional, idyllic country to destroy. As the player progresses through these regions, each of which represents a level of the game, the areas previously conquered will appear ransacked, twisted, and evil. Before starting a new level, the Mentor will tell the player about the current region and its attributes. After completing a level, the Mentor will talk about the “improvement” of the destroyed region: “The streets run with the blood of the slain. Screams of pain and howls of anguish rip the night air like a vengeful siren’s song. This really is somewhere you can take the kids for the weekend.”

    The Dungeon Heart represents the Dungeon Keeper’s own link to the world. If it is destroyed, the player loses the level, and must restart. Along with the heart, the player begins with a small number of imps, the generic work force for all dungeon activities: they can dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine gold and gems, set traps, and even attack when desperate or threatened. Slapping creatures forces them to work faster for a while, but removes some of their health and happiness.

    Once the Imps are busily working, the player must then set up a basic infrastructure: Lairs for monsters, a Hatchery (where chickens, which serve as food for the minions, are bred), and a Treasury for storing gold. After connecting the dungeon to a “Portal”, monsters will arrive. As the game progresses, the player moves along a technology tree, unlocking further rooms.

    The dungeon has a fleshed-out ecology: some creatures are natural enemies. Flies and Spiders are often found at odds with one another, while a Horned Reaper, if it has gone berserk, will attack all creatures in its path. The goals for each level are fairly straightforward: they generally fall along the lines of eliminating the heroic force or destroying all other Dungeon Keepers on the level.

  • Dungeon Keeper Big Box DUTCH

    Brand:Microsoft
    Sold By: Retro8BITShop
    • Dutch Version
    • Big Box

    Dungeon Keeper is a strategy video game in which the player attempts to build and manage a dungeon or lair while protecting it from invading ‘hero’ characters intent on stealing the player’s accumulated treasures and killing various monsters. This was Peter Molyneux’s final project with Bullfrog before he left the company in August 1997 to form Lionhead Studios.

    The player uses a mouse, represented in-game as a hand, to interact with a bar on the left-hand side of the screen, allowing them to select which rooms to build and which spells to cast. The player can also use the hand to pick up creatures and objects in the dungeon and carry them around, allowing for tactics such as gathering an assault force and dropping off the creatures en masse once a foothold has been established. The hand also allows the player to “slap” objects and thereby interact with them: creatures will hurry up when slapped, some traps will be triggered and prisoners in the Torture Chamber can be tortured.

    The main game view is in isometric perspective; this view can be zoomed and rotated. The player also has the option of possessing one of their creatures, and seeing the dungeon from that creature’s first-person perspective, as well as using their attacks and abilities. The map is divided into a grid of rectangles, most of which are invisible. A smaller part of the map is shown as a minimap in the top left corner of the screen.

    A world map is also available, and at the beginning of the game the player is allocated one of the 20 regions of a fictional, idyllic country to destroy. As the player progresses through these regions, each of which represents a level of the game, the areas previously conquered will appear ransacked, twisted, and evil. Before starting a new level, the Mentor will tell the player about the current region and its attributes. After completing a level, the Mentor will talk about the “improvement” of the destroyed region: “The streets run with the blood of the slain. Screams of pain and howls of anguish rip the night air like a vengeful siren’s song. This really is somewhere you can take the kids for the weekend.”

    The Dungeon Heart represents the Dungeon Keeper’s own link to the world. If it is destroyed, the player loses the level, and must restart. Along with the heart, the player begins with a small number of imps, the generic work force for all dungeon activities: they can dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine gold and gems, set traps, and even attack when desperate or threatened. Slapping creatures forces them to work faster for a while, but removes some of their health and happiness.

    Once the Imps are busily working, the player must then set up a basic infrastructure: Lairs for monsters, a Hatchery (where chickens, which serve as food for the minions, are bred), and a Treasury for storing gold. After connecting the dungeon to a “Portal”, monsters will arrive. As the game progresses, the player moves along a technology tree, unlocking further rooms.

    The dungeon has a fleshed-out ecology: some creatures are natural enemies. Flies and Spiders are often found at odds with one another, while a Horned Reaper, if it has gone berserk, will attack all creatures in its path. The goals for each level are fairly straightforward: they generally fall along the lines of eliminating the heroic force or destroying all other Dungeon Keepers on the level.

  • Earthworm Jim 2

    Brand:Microsoft
    Sold By: Retro8BITShop

    GERMAN BIG BOX

    From Evil the Cat’s’Circus of the Scars’ to the planet of Meat, join Jim on a madcap chase across the galaxy. Saving cows, thwarting lawyers and outsmarting Psy-Crow are all in a day’s work for Jim. Are you up to the challenge? Can you handle the awesome new weapons? Excellent! Then stop reading this. Try it now! Trust no one, play it yourself.. or EAT DIRT!

  • Earthworm Jim 3D Big Box

    Brand:Microsoft
    Sold By: Retro8BITShop
    • Big Box PC
    • International Edition
    • Near Mint Condition

    Earthworm Jim 3D is a platform game, the third in the Earthworm Jim series. It is a sequel to Earthworm Jim and Earthworm Jim 2, and the first game in the series to not be developed by Shiny Entertainment, which had recently instituted a strict “no sequels” policy. Interplay Entertainment, having recently purchased the Earthworm Jim rights, handed the franchise off to VIS Interactive. The game suffered a difficult, prolonged development cycle and was repeatedly delayed until it was released in 1999 for the Nintendo 64 and Microsoft Windows. The game was not received well, with critics claiming that the charm of the originals was lost, and that despite the long development period, the game still felt sloppy and lacked previously promoted features.

  • Everquest the Ruins of Kunark Big Box

    Brand:Microsoft
    Sold By: Retro8BITShop

    DUTCH VERSION

    The Ruins of Kunark is the first expansion released for the EverQuest franchise.

  • Flight Simulator 2002

    Brand:Microsoft
    Sold By: Retro8BITShop

    ENGLISH BIG BOX

    2002’s version of Microsoft’s long running series of non-combat, commercial flight simulators. The game uses a completely new 3D graphics engine which features photorealistic terrain as well as some nifty effects like jet contrails, volumetric clouds and a completely 3D virtual cockpit for each of the 12 planes in the game (which include the new Cessna 208 Caravan Floatplane and Boeing 747-400).

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